SULO BEE
Sulo Bee is a creature maker and worldbuilder exploring themes of identity and queerness through an alternate reality called $P4RKL3_FiLTH_CL0UD_NiN3. Their practice merges metalsmithing and ceramic techniques with the scientific process of electroforming, combining traditional making methods and technology. Bee earned their MFA in Studio Art from SUNY New Paltz and their BFA from Texas State University. Sulo is a co-founder of DUNGEONDWELLERcult!, an American Art Collective founded by rae richards and Jennifer Masley.
In 2022, Bee was selected for the Emerging Artist Cohort with the American Craft Council and was later awarded the Marzee Graduate Prize with an invitational residency in Belgium and an exhibition at Galerie Marzee. Bee completed the GEMZ Talent Programme with Current Obsession, culminating with an exhibition at the Nieuwe Instuut in the Netherlands in 2023.
They have had solo exhibitions at Brooklyn Metal Works, Fried Fruit Gallery, and Contemporary Craft in Pittsburgh, and their work has been exhibited at institutions such as MAD, Fuller Craft Museum, R&Company for Objects: USA 2024, and the Handwerk & Design Fair in Munich, Germany, for Talente: Masters of the Future 2025.
They were recently awarded the coveted 2025 Bavarian State Prize and were named “best non-basic jewelry” by Rough Cut podcast.
My work builds an ecosystem of semi-corporeal creatures from SP4RKL3_FiLTH_CL0UD_NiN3—a constructed realm where the ethereal presses against reality. Creatures move through this shifting space, carrying and reworking collected matter to form a world that feels familiar yet otherworldly, grounded in materials mined from the known world.
Shaped by video game culture, medieval adornment, collected objects, and fantasy meme logics, the work operates through internet-literate forms of storytelling. Language draws from Leetspeak and hybrid vocabularies pulled from video game characters, planets, and alien-like plant forms, forming a distinct lexicon. This system emerges as creatures gather and reassemble these materials.
Material exploration grounds this ecosystem through electroformed copper, ceramic, and metal, combined with synthetic materials and collected organic remnants such as dirt, stones, and plant matter. They are gathered, cut, and reworked—holding their origin while becoming less familiar. Forms appear grown, assembled, or summoned, moving between object, adornment, and relic through accumulation and reassembly. Together, we build the world these creatures inhabit—shaping how I navigate and define the world around me.